Assassins Creed: Origins — First Impressions

Rated M (17+) for Blood and Gore, Drug References, Intense Violence, Nudity, Sexual Content, Strong Language and Use of Alcohol

Assassins Creed Origins is the newest installment in an ongoing series of historical action-stealth games developed by Ubisoft. For the uninitiated, the series has focused on a fictional conflict between two groups, the Assassins (generally embodying freedom and equality) and the Templars (generally embodying order and security), whose ideologies clash in various historical periods revisited under the context of this conflict carrying on into the modern-day, with descendants of major figures from both groups (usually the Assassins, hence the title) reliving the lives of their ancestors through technologies originally developed by or reverse-engineered from the products of the Templar’s modern-day iteration, Abstergo Industries. The recent release of Assassins Creed Origins is notable for its setting being Ancient Egypt, a time period long requested by fans of the series, and that this game was developed in twice the time Ubisoft has usually taken to develop and release its games – normally a yearly affair, the added time to develop Origins sees the series return under a massively reworked system. As a longtime fan of the series, this is written to offer some first impressions of the game with a full review planned to release before the holidays.

As mentioned before, the game is both old and new – new in that the foundations of Origins are built on an open-world role-playing game (RPG) system and old in that Origins is intended to depict the ‘origins’ of the Assassin Brotherhood, an heretofore uncovered subject now playing out in a highly requested era of history. It’s clear that the new system works incredibly well to redefine the series’ gameplay – Origins introduces RPG elements such as a levelling system and gear system to better embody a sense of progression, pacing it out over a vast and sprawling landscape. Quests within Origins are thoughtfully designed, with each that I’ve completed at the time of this writing feeling engaging and distinct. They often use traversal methods that are a staple of the Assassins Creed series, scaling large structures and navigating spaces in a style reminiscent of parkour, to better sell the idea that you can approach scenarios you find yourself from varied angles – which is better fleshed out by the gear you acquire, your animal companion who can soar above and scout out these locations and that Origins vastly widens the scope of what is traversable in-game to include almost any surface – whereas methods to scale a building or structure were once clearly defined, Origins contextualizes it within common logic – structures with texture are climbable, whereas a completely smooth fortress wall isn’t. As a game, Origins has an impressive set of lungs, allowing Egypt to be depicted as a living space that is a joy to explore.

Yet as an Assassins Creed game, Origins seems to falter – or at least, it isn’t inclined in the slightest to allude to the beginnings of the meta-conflict present within the series like you’d think it would. While this is only a first impressions piece and I won’t fault the game completely for this as I’ve not completed the story, it seems a bit odd to only receive the iconic item of the Assassins, the Hidden Blade (a wrist-mounted blade that springs forward from your wrist as an assassination tool), about 6 hours into the game with no real explanation of what it is or why it exists as of yet, leaving certain questions about its design that an Assassins Creed fan would want to have answered still lingering.

For the moment I can only give Origins the benefit of a doubt that all will be answered in due time and enjoy what I can get out of it now in its engrossing open-world gameplay. Expect a full review out in time for the holidays.

Fright Night: Games for Halloween

Looking for a way to celebrate Halloween from the comfort of your own home? Here are two games (neither for the faint of heart) you might consider picking up to play – The Evil Within and Friday the 13th the Game!


The Evil Within (Released in 2014)

Rated Mature (17+) for Blood and Gore, Intense Violence and Strong Language

The Evil Within is a 2014 Third Person Survival Horror game developed by Tango Gameworks and Published by Bethesda Softworks.

You play as Detective Sebastian Castellanos, who has been separated from his team and transported to a nightmarish mindscape after arriving on the scene of an apparent mass murder at Beacon Mental Hospital. The game takes place over several Chapters, wherein you’ll attempt to sneak and survive as you progress through various areas populated by all manner of hostile monster. The Evil Within takes this a step further by introducing you to various special monsters who act as a sort of flavor-of-the-week for a time, impeding your progress until you eventually face it in a straight on fight and defeat it.

If you’re in the mood for something you can play on your own, consider giving The Evil Within a try! If you’re not able to pick it up, there’s a wealth of footage of it on YouTube and surely no shortage of streamers on Twitch that will be playing it for the evening. However, if you have already played it, they just released the games sequel, The Evil Within 2!


Friday the 13th the Game

Rated Mature (17+) for Intense Violence, Blood and Gore, Suggestive Themes and Strong Language

Friday the 13th the Game is an Asymmetrical Multiplayer Survival Horror game developed by IllFonic and published by Gun Media. Seven survivors must work together to secure various means of escape from a player controlling the iconic Jason Voorhees, who must systematically hunt down and kill  the seven survivors. The game uses a unique audio system wherein survivors may communicate over long distances using radios but they must be mindful of what they say, as the player controlling Jason can hear both ends of the conversation if he is near one of the two.

The games tense and often frantic atmosphere makes it a great game to play with friends and perfect for the Halloween festivities. It is not, however, a game you may enjoy for long periods simply watching.

Destiny 2 Review: Apology Accepted

Between the pedigree of the studio and perceived change of allegiances from the home of their flagship franchise on Xbox consoles to Sony consoles, Bungie had probably set the bar high enough before pre-release footage and marketing was even factored in. September 9th, 2014, the next major Intellectual Property (IP) from Bungie, developer of the critically acclaimed Halo games, released. Titled Destiny, it released worldwide with expectations best illustrated by the tagline of the series to this day: Become Legend.

It was spectacularly less than. Technically sound but rife with intrinsic issues Bungie would address over the next three years of their ’10 Year Plan’ for the franchise, Destiny was the game many loved but many, many more were left with a bad taste in their mouth from. Fast forward to September 5th, 2017 – the release of the official sequel, Destiny 2. I’ve returned to the game with each expansion for one reason or another but this was the one occasion where I put my foot down – if Destiny 2 wasn’t good enough to stand on its own, I wasn’t coming back. And so, I played – and if I had to leave you with two words from a less-than-pleased player of the original game that sums up my feelings of Destiny 2 – Apology Accepted.

Let me be more concrete. Destiny 2 is first-and-foremost a First-Person Shooter (FPS) game concerned with grounding its gameplay in Role Playing Game (RPG) elements. As in Destiny, players are a Guardian, one champion of many of a moon-like entity sat just above the Earth’s surface known as the Traveler. You, along with your fellow Guardians (be they players of in-game characters) have fought to protect the Traveler and the people of the Last City from a myriad of alien threats – the four-armed, scavengers called the Fallen; the Hive, necro-aliens infesting the Earth’s moon; machine-aliens named the Vex; and the imperialistic brutes of the Cabal. It is this fourth, last race that takes center stage in Destiny 2 – within ten minutes the Cabal have successfully invaded the Last City and sealed away the Traveler, depriving you of your Light – the source of power bestowed by the Traveler which grants you otherworldly abilities. Oh, and your immortality. That too.

You, the Traveler and the Cabal assaulting the Last City.

The game’s plot centers around this premise – having been led via a vision to a shard of your god and regaining the power to fight back, you must retake the Last City, free the Traveler, defeat the Cabal’s Red Legion and take down their leader, Ghaul. The game’s campaign, taking place over roughly ten to fifteen hours, is extremely simple, devoid of depth and poorly paced, having you move very quickly in later portions of the game through planets which otherwise have a wealth of content to explore. Yet, despite such grievous issues, it is far more filling than the campaign of the original Destiny, in large part because despite all its flaws, Destiny 2 conveys what’s being done as opposed to its predecessor, where you’re presented the things your character is doing. In particular the game’s lore on various locations, characters and events, present in its predecessor almost only through Grimoire Cards accessible via a companion app has now been corrected in the second game, with the lore being present as fleshed-out dialogue during missions (which changes depending on the race of your character and whether you’re a returning player) and scannable items in the in-game world. This is much more accessible and personal, something that consistently grabs the players attention as they stumble upon previously unknown information which might embellish a known topic, answer a lingering question or, as is often the case in the Destiny games’ storytelling, pose entirely new ones.

What’s always been a solid delivery for the Destiny series is the gameplay itself. Players choose from one of three classes – the headstrong Titan, the cunning Hunter or the empowered Warlock. From there, you have access to three subclasses, which change the class’ primary element (Void, Solar or Arc) and shake up the gameplay through a unique super move and various perks or changes to the core concept. While players may find one play style to their liking above all others, each class and subclass feels distinct and rewarding to play. As this game is primarily a shooter, you’ll use many, many guns – mostly of varying types separated into Kinetic, Energy (which are the same type of guns as Kinetic Weapons but with an elemental modifier) and Power (separate in type and application – big weapons for big threats) Weapons. Finding a load-out you like and sticking to it is difficult because of the game’s system of progression, wherein the average strength of all equipped gear will decide the power of gear acquired later. Without proper foresight and planning, you can easily lock yourself into a high-powered gun or armor piece of the wrong type, which delays progression in the game until you happen to get the things you need and work your way back up again.

What’s worth noting however is that even in these instances where you’re artificially given a hurdle to climb, there’s such a wealth of content to undertake whether by type or place that you’ll likely never burn out on anything as you play. Within any of the four planets that serve as the games’ settings, you have your main campaign missions chronicling the Red War, supplementary Adventures and post-game Quests – additionally, there are Public Events which appear at set intervals within the game world as freeform goals to complete, Regional Chests to find and collect and Lost Sectors to explore and clear. In addition, there’s Player Versus Player (PVP) game modes, Strike missions (undertaken by a team of three players), the weekly Nightfall Strike (one of the Strikes within the game set on a timer, with modifiers to gain back time and change gameplay) and the six player Raid, a multi-stage trial requiring geared, capable players to complete various complex tasks to progress. The sheer enormity of ways to progress in the game means that at any stage of play, you’re acquiring valuable loot for your adventures such as the highly sought after Exotics, weapons and armor with unique perks that can drastically alter styles of play. Such a large amount of content – none of which feels overly repetitive or specifically there as padding – means that no two players will gear the same and should you ever get bored with how you’re playing the game, you can change things up and still feel as rewarded there as you were before.

As a long-time player of the series, having seem the ups and downs of the Destiny series, Destiny 2 represents a fresh start and the best foot forward for the franchise. It’s not perfect but it isn’t built on fundamentally broken components like its predecessor was, and as it grows and develops in the coming years, Destiny 2 will remain a heartfelt apology to fans of the series and an example of how Bungie has learned from the experience and wishes to move forward – with purpose and clarity. And, well, you know my thoughts on that already. If there were ever a time to say this, it’s now, at such a crucial time for the series:

Become Legend.

Destiny 2 Begins First Wave of Releases

The highly anticipated sequel to the Action Shooter series released on September 9th, 2014 and helmed by original Halo developer Bungie Studios, Destiny 2 has released worldwide (September 6th) to PS4 and Xbox One consoles and will release on PC October 24th.

Continuing a three-year long series set in a not-so-distant future wherein humans have accelerated their civilization’s expansion with the aid of an otherworldly planet-size being known as the Traveler, players take on the role of a Guardian, champion of the Traveler and all civilization within its Light. After an attack on the Traveler and the last bastions of humanity by the Cabal, hostile alien occupants of Mars, players must defeat the Cabal army now occupying Earth, freeing the Traveler and taking back their home.

Losing what has been home for fans of Destiny is not lost on them and is a deliberate choice for Bungie – while the games predecessor had a historically rocky launch and post game history, in effect restructuring what was in the game’s early years called a ’10 year plan’, Destiny 2 aims to expand on the goals of the original. It’s packing more story, content and gear than the first game at launch and to continue delivering enjoyable, cooperative content for players for many years to come.

Players can progress through the games campaign alone or with two friends, take part in instanced Strike content and partake in overworld content in the games new Patrol areas in areas such as the European Dead Zone (EDZ) of Earth and Titan, a moon of Saturn. Participating in any of this content, as well as the game’s player versus player (PVP) game types, awards the player gear such as weapons and armor, any of which can be unique Exotic items carrying unique perks. As before, players accumulate stronger gear and weaponry for harder content in the game’s endgame, such as the six player Raid or upcoming DLC content such as the upcoming Curse of Osiris expansion.

Early impressions and in-progress reviews of the game show a favorable reception, with commentary that the time Bungie put into this sequel to the original was not in vain – the experience feels fresh and wholly rewarding. However, time will tell if the appeal holds as it should into the many, many months ahead for fans of the series.

Destiny 2 is out now on PlayStation 4 and Xbox One consoles for $59.99, will be available on PC on October 24th and is available at any major retailer or online through the consoles’ respective digital marketplaces.